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Month: February 2020

Documentation: Giants Debugger

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| Game Documentation

GIANTS Debugger The GIANTS Debugger is a new tool for creating, editing and debugging script mods. It works as an editor and a “remote” debugger in one. It interacts with the game state and provides you with information about the game state. Possible use-case scenarios: to create or modify LUA and XML files using breakpoints […]

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Documentation: Giants Editor

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| Game Documentation

Click here for Overview. If you start up the Editor, you might not have all the panel windows open. To open other panel windows open the menu option window and enable the panel you want. You can adjust the width and height of the panels by dragging the outlines and if you want to close […]

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Documentation: Overview

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Enable development controls Open the file game.xml and change the value of controls from false to true. <?xml version=”1.0″ encoding=”utf-8″ standalone=”no” ?> <game>   …   <development>     <controls>true</controls>   </development> </game> Note: You can turn this control on or off with one click in FS19 Dashboard. Runtime development key short-cuts Key Function ~ or ` Toggle console F2 […]

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