{"id":290,"date":"2020-02-27T11:17:59","date_gmt":"2020-02-27T19:17:59","guid":{"rendered":"https:\/\/farmwrangler.com\/blog\/?p=290"},"modified":"2020-02-27T11:23:48","modified_gmt":"2020-02-27T19:23:48","slug":"documentation-giants-editor","status":"publish","type":"post","link":"https:\/\/farmwrangler.com\/blog\/documentation-giants-editor\/","title":{"rendered":"Documentation: Giants Editor"},"content":{"rendered":"\n<p>Click <a href=\"https:\/\/farmwrangler.com\/blog\/documentation-overview\/\">here<\/a> for Overview.<\/p>\n\n\n\n<p> If you start up the Editor, you might not have all the panel windows open. To open other panel windows open the menu option window and enable the panel you want. You can adjust the width and height of the panels by dragging the outlines and if you want to close a window you can simply press the cross right of the panel name.<br><br><br><\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"editor_viewport\">Viewport<\/h2>\n\n\n\n<figure class=\"wp-block-image\"><img data-recalc-dims=\"1\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/gdn.giants-software.com\/images\/editor\/editor720_viewport.png?ssl=1\" alt=\"\"\/><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\">Navigation<\/h3>\n\n\n\n<p>\nThe navigation is quite like in Maya. If you have nothing open in your editor I\nsuggest you quickly open a simple i3d file otherwise you won\u2019t see much of an\neffect. If its to dark in your scene just create a light by going to Create\u2013&gt;Light.\n<br><br>\nSome shortcuts:<br>\nLMB = Left Mouse Button<br>\nRMB = Right Mouse Button<br>\nMMB = Middle Mouse Button<br>\nAlt <strong>+<\/strong> LMB = Press and hold the Alt-Key and the left mouse button.<br><br><strong>Alt + LMB<\/strong> rotates the camera.<br><strong>Alt + RMB<\/strong> moves the camera forward and backward.<br><strong>Alt + MMB<\/strong> causes the camera to pan.<br><br>\nIf you don\u2019t have a middle mouse button, you can press LMB and RMB instead.<br><br><\/p>\n\n\n\n<h3 class=\"wp-block-heading\">View Options<\/h3>\n\n\n\n<p>\nBy simply right-clicking into the viewport panel you get the View Options.\nSometimes it\u2019s useful too use different cameras in a scene. You can create them\nonce and then with the View Options you can choose the camera to view at your\nscene from different angles quickly.<br><br>\nYou might notice that if you rotate, the camera is rotated. If you have a big\nlevel this behaviour is very useful, but if you want to look at one particular\nobject this can be quite awkward. To change the rotation to Framed Rotate you\nfirst have to select your object either  by clicking on it directly or by\nchoosing it from the scene-graph and the framing the selected object by pressing\nthe F key. Now you can simply click (RMB) on the screen to open the View Options\nand choose Framed Rotate. Now the camera is rotating around your last framed object.<br><br>\nYou can select the visual appearance of the object with Shaded (solid \nsurface) or Wireframe (only edges of the object are visible)<br><br>\nIf you have large scenes, you can toggle the visibility of lights,\naudio sources, physics and the cameras by checking them on the show submenu.<br><br>\nYou can also use the Selectable submenu to toggle whether you can select\nlights, audio sources or cameras.<br><br>\nFurthermore you can toggle the grid and the polycount on and off.<br><br>\nProfile gives you the ability to choose different hardware profiles adequate for your system.\n<\/p>\n\n\n\n<p>\nDebug can be used to find errors (e.g. on your 3D model)\n<\/p>\n\n\n\n<p><\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"editor_scenegraph\">Scenegraph Panel<\/h2>\n\n\n\n<p>\nA very useful feature of the GIANTS Editor is the scenegraph. If you don\u2019t\nhave it on the screen, just go to menu window and hit scenegraph. It is basically\nthe same you have in Maya. It shows all objects you have in your scene\nand also the parent-child relationship between your objects.<br><br><\/p>\n\n\n\n<figure class=\"wp-block-image\"><img data-recalc-dims=\"1\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/gdn.giants-software.com\/images\/editor\/editor720_scenegraph.png?ssl=1\" alt=\"\"\/><\/figure>\n\n\n\n<p>\nLet\u2019s just make a little scene with some Transform Groups. The Transform\n Group is the basic building block of your scene. You can use a \nTransformGroup to move all the attached objects just by moving the \nTransform Group since the children inherit the transformations of the \nparent. To create a new Transform Group go to Create and hit \nTransformGroup. Now you can see it in the Scenegraph, its name is \ntransform. To change the name just select it and go to the attributes \npanel. At the very top of the panel you can choose the name of your \nobject. Make two TransformGroups and name them Parent and Child. If you \nmove them around you see that their transformations are independent, the\n movement of the parent doesn\u2019t affect the child. Now let\u2019s make the \nappropriate relationship between the two. Select the child in the \nscenegraph panel and go to Edit-&gt;Cut. Now select your parent and hit \nEdit-&gt;Paste. Additionally by pressing MMB on the child, dragging it \nover parent and releasing MMB, the same as above will happen.<br><br>\nAs you can see now, the child is now connected to the parent. If you now move\naround the parent, the transformation of the child is affected too whereas the child\ncan be moved around without affecting the parent.<br><br><\/p>\n\n\n\n<figure class=\"wp-block-image\"><img data-recalc-dims=\"1\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/gdn.giants-software.com\/images\/editor\/editor720_scenegraph2.png?ssl=1\" alt=\"\"\/><\/figure>\n\n\n\n<p>\nThere can be 6 types of objects in your scene: Triangle Meshes, Splines,\nCameras, Transform Groups, Lights, Terrains and Audio Sources.<br><br>\nIt is also possible to use CTRL + C to copy objets, CTRL + X to cut objects and\nCTRL + V to paste objects. Notice that pasted objects are always children of the\ncurrently selected object. If you want to paste an object on the highest hierarchy\nlevel of the scenegraph be sure that nothing is selected in the scenegraph. This can\nbe achieved by clicking at an empty space in the scenegraph panel.<br><br><br><\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"editor_attributes\">Attributes Panel<\/h2>\n\n\n\n<p>\nIf you don\u2019t see the attributes panel go to Windows-&gt;Attributes then select\nan object in the scenegraph or the viewport. One important thing to notice is,\nthat if the background color of an attribute turns red, you entered a value that isn\u2019t allowed.\n(eg scale values other than 1 for a dynamic rigid body object) The background\ncolor of animated attributes is yellow.<br><br><\/p>\n\n\n\n<figure class=\"wp-block-image\"><img data-recalc-dims=\"1\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/gdn.giants-software.com\/images\/editor\/editor720_attributes.png?ssl=1\" alt=\"\"\/><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"editor_toolbar\">Toolbar<\/h2>\n\n\n\n<figure class=\"wp-block-image\"><img data-recalc-dims=\"1\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/gdn.giants-software.com\/images\/editor\/editor720_toolbar.png?ssl=1\" alt=\"\"\/><\/figure>\n\n\n\n<p>\nThe toolbar looks like this. If your pointing on the icons with your mouse, a text with the functionality of\nthe tool is displayed.<br><br>\nLet\u2019s quickly go through them from left to right.<br><br><strong>File Operations<\/strong><br><\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>Create a new i3d file<\/li><li>Open an existing i3d file<\/li><li>Open i3d file in text editor<\/li><li>Reload i3d file<\/li><li>Save the i3d file<\/li><li>Save i3d file as<\/li><li>Import an i3d file<\/li><\/ul>\n\n\n\n<p><strong>History<\/strong><br><\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>Undo last action<\/li><li>Redo last action<\/li><\/ul>\n\n\n\n<p><strong>Physics<\/strong><br><\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>Play\/Stop<\/li><\/ul>\n\n\n\n<p>\nIf you hit the play icon, the physics will simulate.<br><br><strong>Toggle Local- World Mode<\/strong><br>\nA handy tool is the toggle Local- World Mode, it changes the orientation of the\nviewport transform gizmo from the local space of your object to world space.<br><br><strong>Grid Snapping<\/strong><br>\nUse this option to snap objects to a predefined grid.<br><br><strong>Terrain and Terrain Foliage<\/strong><br><\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>Terrain Sculpt Mode<\/li><li>Terrain Detail Texture Paint Mode<\/li><li>Terrain Info Layer Paint Mode<\/li><li>Terrain Foliage Paint Mode<\/li><\/ul>\n\n\n\n<p><strong>Texture Reload<\/strong><br><\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>Reload all textures<\/li><li>Reload textures of selected objects<\/li><\/ul>\n\n\n\n<p><strong>Script Editor<\/strong><br><\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>Open Script Editor<\/li><\/ul>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"editor_terrain\">Terrain Editing<\/h2>\n\n\n\n<figure class=\"wp-block-image\"><img data-recalc-dims=\"1\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/gdn.giants-software.com\/images\/editor\/editor720_terrain.jpg?ssl=1\" alt=\"\"\/><\/figure>\n\n\n\n<p>\nTo test the terrain sculpting, just open the terrain test scene. Now you have\na terrain to play with. Open the terrain editing panel with window-&gt;Terrain Editing.\n(If the scenegraph panel is still open it might cut off a bit, just close it\nto get more space.)<br><br><\/p>\n\n\n\n<figure class=\"wp-block-image\"><img data-recalc-dims=\"1\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/gdn.giants-software.com\/images\/editor\/editor720_terrain2.png?ssl=1\" alt=\"\"\/><\/figure>\n\n\n\n<p>\nIf the terrain sculpt mode is active now, you can rise or lower the surface of\nyour terrain by using RMB and LMB. MMB can be used to smooth and the value\ndefines the force with which you pull or push. What happens here is, that you\nare painting a height map, that defines the height of each point of your\nterrain by giving it a grey-value. The attributes Opacity, Hardness and the\nValue are defining the &#8220;brush&#8221; you are painting the height map with. Just play\naround with the setting. You can change the radius of the brush with the shortcuts &#8220;V&#8221; and &#8220;B&#8221;\nand you can change the opacity value of the brush quickly with &#8220;N&#8221; and &#8220;M&#8221;.<br><br>\nIn the terrain texture paint mode next to the terrain sculpt icon you can\ncolorize your terrain with different textures.<br>\nThe used texture layers are defined in the i3d-file. (If you want to change the texture layers,\nyou have to open the i3d with a text editor and change the layers there) Just\nchoose your texture and paint onto your terrain. With the Chunk vis checkbox on,\nyou can see exactly which texture layers you used in a chunk by what amout. You can\nuse as many texture layers as you want, but you are limited to a maximum of four\ntexture layers per chunk.<br><br>\nWith the Terrain Foliage Paint Mode active, you can paint your foliage onto\nyour terrain, it`s the same thing as if you would paint onto your terrain &#8211;\nnot with a texture but with foliage. LMB adds foliage, RMB removes foliage.<br><br><br><\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"editor_user_attributes\">User Attributes<\/h2>\n\n\n\n<figure class=\"wp-block-image\"><img data-recalc-dims=\"1\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/gdn.giants-software.com\/images\/editor\/editor720_user_attributes.png?ssl=1\" alt=\"\"\/><\/figure>\n\n\n\n<p>\nThe user attributes panel is typically not visible if you open the editor for\nthe first time. So go to Windows-&gt;User Attributes. Select an object in the\nscenegraph to see its user attributes.<br><br>\nUser Attributes can be defined in the editor and then be used in the engine\n(eg. within a script). This enables you to define object specific attributes for\nevery object in the scene.<br><br><br><\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"editor_animation\">Animation Panel<\/h2>\n\n\n\n<figure class=\"wp-block-image\"><img data-recalc-dims=\"1\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/gdn.giants-software.com\/images\/editor\/editor720_animation.png?ssl=1\" alt=\"\"\/><\/figure>\n\n\n\n<p>\nYou can preview animation sets with the animation panel.\n<br><br><\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"editor_particle_system\">Particle System Panel<\/h2>\n\n\n\n<figure class=\"wp-block-image\"><img data-recalc-dims=\"1\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/gdn.giants-software.com\/images\/editor\/editor720_particle_system.png?ssl=1\" alt=\"\"\/><\/figure>\n\n\n\n<p>\nThe particle system panel allows you to edit particle systems with real time preview.\n<br><br><\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"editor_splines\">Spline Editing<\/h2>\n\n\n\n<figure class=\"wp-block-image\"><img data-recalc-dims=\"1\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/gdn.giants-software.com\/images\/editor\/editor720_splines.png?ssl=1\" alt=\"\"\/><\/figure>\n\n\n\n<p>\nYou can edit splines by picking a control vertex (CV) of a spline an moving it around.\nDelete or insert new control vertices with the keys delete and insert.\n<br><br><\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"editor_scripting\">Scripting<\/h2>\n\n\n\n<p>\nHere you can execute script snippets. With ENTER, you can add new lines.\nSHIFT+ENTER will execute the code in the text field.<br><br>\nType in the following:<br><br>\n    \n        print(&#8220;hello world from the GIANTS Editor&#8221;);<br><br>\nThen hit SHIFT + ENTER and the string is printed out above.<br><\/p>\n\n\n\n<p>\nThe scripting can be useful for many things. For example you can run this script snippet to test the fog settings in\nan i3d scene:<br><br>\n    \n        setFog(&#8220;exp2&#8221;, 0.002, 0, 0.8, 0.81, 0.97);<br><br><br><\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"editor_replace_dialog\">Replace Dialog<\/h2>\n\n\n\n<figure class=\"wp-block-image\"><img data-recalc-dims=\"1\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/gdn.giants-software.com\/images\/editor\/editor720_replace.png?ssl=1\" alt=\"\"\/><\/figure>\n\n\n\n<p>\nIf you want to replace an object in your scene, you can go to Edit-&gt;Replace to\nopen the replace panel. Select the object you want to replace, then hit load.\nDo likewise with the object you want to replace with and choose whether you want\nto keep the User Attributes or not. Now you can replace one single object by\nhitting replace or you can replace all objects that are similar to the one you\nselected by hitting replace all.<br><br>\nNote: replace all does only work with single objects, but not with hierarchies of objects,\nhowever the single replace function works.\n<br>\nThis feature is quite useful because you can use it to substitute an object\nreference feature within your i3d scene file.<br><br><br><\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"editor_interactive_placement\">Interactive Placement<\/h2>\n\n\n\n<p>\nThis is a really nice feature of the editor, you should try it at least once!<br>\nTo place an object on the surface of another object, you can simply select the\nobject you want to place and then press CTRL + B + LMB, while pointing at your\ndesired location. The selected object will then instantly be set to the\nlocation you\u2019ve chosen.<br><br>\nHint: you can do this with all your objects within your scenegraph and also\nwith the camera or light sources. E.g. you can select the current camera and then place the\ncamera at a location far away, allowing for fast relocation of the camera.<br><br>\nIf you keep the LMB pressed and hit SHIFT or CRTL you can clone the selected object\nat the currect mouse position. SHIFT will just clone the object while CRTL will\nadd a random rotation in the Y-axis. (Useful feature if you want to\ncreate a group with hundreds of randomly rotated objects like a forest)\n\n<br><br><\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"editor_other_functionality\">Other functionality<\/h2>\n\n\n\n<p>\nEdit-&gt;Clear History: This clears the undo\/redo history.<br><br>\nEdit-&gt;Move to Camera: Moves the selected object in front of the current camera<br><br>\nNavigation Speed: Moves the camera faster or slower. Use &#8211; and + to ajust the speed.<br><br><br><\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"editor_keys\">Keyboard short-cuts<\/h2>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"\"><tbody><tr><th><strong>Key<\/strong><\/th><th><strong>Function<\/strong><\/th><\/tr><tr><td><em>W A S D<\/em><\/td><td>Navigation<\/td><\/tr><tr><td><em>Alt + LMB<\/em><\/td><td>Rotate camera<\/td><\/tr><tr><td><em>Alt + MMB<\/em><\/td><td>Pan camera<\/td><\/tr><tr><td><em>Alt + RMB<\/em><\/td><td>Zoom camera<\/td><\/tr><tr><td><em>Alt + LMB + RMB<\/em><\/td><td>Move camera up or down and left or right camera<\/td><\/tr><tr><td><em>F<\/em><\/td><td>Frame selected object<\/td><\/tr><tr><td><em>&#8211;<\/em><\/td><td>Decrease navigation speed<\/td><\/tr><tr><td><em>+<\/em><\/td><td>Increase navigation speed<\/td><\/tr><tr><td><em>4<\/em><\/td><td>Wireframe mode<\/td><\/tr><tr><td><em>6<\/em><\/td><td>Shaded mode<\/td><\/tr><tr><td><em>Ctrl-S<\/em><\/td><td>Save<\/td><\/tr><tr><td><em>Ctrl-Z<\/em><\/td><td>Undo<\/td><\/tr><tr><td><em>Ctrl-W<\/em><\/td><td>Replace Dialog<\/td><\/tr><tr><td><em>Ctrl-X<\/em><\/td><td>Cut<\/td><\/tr><tr><td><em>Ctrl-C<\/em><\/td><td>Copy<\/td><\/tr><tr><td><em>Ctrl-V<\/em><\/td><td>Paste<\/td><\/tr><tr><td><em>Ctrl-Shift-C<\/em><\/td><td>Copy X,Y,Z components at once<\/td><\/tr><tr><td><em>Ctrl-Shift-V<\/em><\/td><td>Paste X,Y,Z components at once (can also be copied from a text source in the format &#8220;x y z&#8221;)<\/td><\/tr><tr><td><em>Delete<\/em><\/td><td>Delete<\/td><\/tr><tr><td><em>Ctrl-D<\/em><\/td><td>Duplicate<\/td><\/tr><tr><td><em>Ctrl-F<\/em><\/td><td>Move to Camera<\/td><\/tr><tr><td><em>Ctrl-B<\/em><\/td><td>Interactive placement (hold left mouse button to move around)<\/td><\/tr><tr><td><em>Shift<\/em><\/td><td>Interactive placement paint<\/td><\/tr><tr><td><em>Ctrl<\/em><\/td><td>Interactive placement paint with random rotation around y axis<\/td><\/tr><tr><td><em>Ctrl-H<\/em><\/td><td>Hide object<\/td><\/tr><tr><td><em>Shift-H<\/em><\/td><td>Show object<\/td><\/tr><tr><td><em>Ctrl-G<\/em><\/td><td>Group objects<\/td><\/tr><tr><td><em>Ctrl-R<\/em><\/td><td>Pick replace value in viewport (Terrain edit modes)<\/td><\/tr><tr><td><em>V<\/em><\/td><td>Decrease brush radius<\/td><\/tr><tr><td><em>B<\/em><\/td><td>Increase brush radius<\/td><\/tr><tr><td><em>N<\/em><\/td><td>Decrease brush opacity<\/td><\/tr><tr><td><em>M<\/em><\/td><td>Increase brush opacity<\/td><\/tr><tr><td><em>F8<\/em><\/td><td>Toggle stats<\/td><\/tr><tr><td><em>Shift + Enter<\/em><\/td><td>Execute Script (Script Window)<\/td><\/tr><tr><td><em>X<\/em><\/td><td>Absolute grid snapping<\/td><\/tr><tr><td><em>J<\/em><\/td><td>Relative grid snapping<\/td><\/tr><tr><td><em>Delete<\/em><\/td><td>Delete spline control vertex<\/td><\/tr><tr><td><em>Insert<\/em><\/td><td>Insert new spline control vertex<\/td><\/tr><tr><td><em>Left<\/em><\/td><td>Previous spline control vertex<\/td><\/tr><tr><td><em>Right<\/em><\/td><td>Next spline control vertex<\/td><\/tr><tr><td><em>Up or Down<\/em><\/td><td>First spline control vertex<\/td><\/tr><tr><td><em>S<\/em><\/td><td>Stitch spline endpoints<\/td><\/tr><tr><td><em>O<\/em><\/td><td>Toggle spline open\/close<\/td><\/tr><tr><td><em>R<\/em><\/td><td>Reverse spline<\/td><\/tr><tr><td><em>Ctrl-L<\/em><\/td><td>Create light<\/td><\/tr><\/tbody><\/table><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>Click here for Overview. If you start up the Editor, you might not have all the panel windows open. To open other panel windows open the menu option window and enable the panel you want. You can adjust the width and height of the panels by dragging the outlines and if you want to close [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[28],"tags":[],"class_list":["post-290","post","type-post","status-publish","format-standard","hentry","category-fs22-game-documentation"],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_likes_enabled":true,"jetpack-related-posts":[{"id":294,"url":"https:\/\/farmwrangler.com\/blog\/documentation-giants-debugger\/","url_meta":{"origin":290,"position":0},"title":"Documentation: Giants Debugger","author":"FarmWrangler","date":"February 27, 2020","format":false,"excerpt":"GIANTS Debugger The GIANTS Debugger is a new tool for creating, editing and debugging script mods. It works as an editor and a \u201cremote\u201d debugger in one. It interacts with the game state and provides you with information about the game state. Possible use-case scenarios: to create or modify LUA\u2026","rel":"","context":"In &quot;FS22 Game Documentation&quot;","block_context":{"text":"FS22 Game Documentation","link":"https:\/\/farmwrangler.com\/blog\/category\/fs22-game-documentation\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":1976,"url":"https:\/\/farmwrangler.com\/blog\/how-to-check-if-curl-is-installed\/","url_meta":{"origin":290,"position":1},"title":"How To Check if Curl Is Installed","author":"FarmWrangler","date":"September 25, 2023","format":false,"excerpt":"By default, curl is not installed in Windows. However, you can check if it is installed by following these steps: Open the Command Prompt by pressing the Windows key + R, typing \"cmd\" in the Run dialog box, and hitting Enter. In the Command Prompt, type \"curl --version\" and press\u2026","rel":"","context":"In &quot;How-To&quot;","block_context":{"text":"How-To","link":"https:\/\/farmwrangler.com\/blog\/category\/good-to-know\/how-to\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":267,"url":"https:\/\/farmwrangler.com\/blog\/documentation-overview\/","url_meta":{"origin":290,"position":2},"title":"Documentation: Overview","author":"FarmWrangler","date":"February 26, 2020","format":false,"excerpt":"Editor Main Screen Enable development controls Open the file game.xml and change the value of controls from false to true. <?xml version=\"1.0\" encoding=\"utf-8\" standalone=\"no\" ?> <game> \u00a0\u00a0... \u00a0\u00a0<development> \u00a0\u00a0\u00a0\u00a0<controls>true<\/controls> \u00a0\u00a0<\/development> <\/game> Note: You can turn this control on or off with one click in FS19 Dashboard. Runtime development key short-cuts\u2026","rel":"","context":"In &quot;FS22 Game Documentation&quot;","block_context":{"text":"FS22 Game Documentation","link":"https:\/\/farmwrangler.com\/blog\/category\/fs22-game-documentation\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/farmwrangler.com\/blog\/wp-content\/uploads\/editor720_editor.png?resize=350%2C200&ssl=1","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/farmwrangler.com\/blog\/wp-content\/uploads\/editor720_editor.png?resize=350%2C200&ssl=1 1x, https:\/\/i0.wp.com\/farmwrangler.com\/blog\/wp-content\/uploads\/editor720_editor.png?resize=525%2C300&ssl=1 1.5x, https:\/\/i0.wp.com\/farmwrangler.com\/blog\/wp-content\/uploads\/editor720_editor.png?resize=700%2C400&ssl=1 2x, https:\/\/i0.wp.com\/farmwrangler.com\/blog\/wp-content\/uploads\/editor720_editor.png?resize=1050%2C600&ssl=1 3x, https:\/\/i0.wp.com\/farmwrangler.com\/blog\/wp-content\/uploads\/editor720_editor.png?resize=1400%2C800&ssl=1 4x"},"classes":[]},{"id":2097,"url":"https:\/\/farmwrangler.com\/blog\/can-you-unplug-a-monitor-while-windows-is-running\/","url_meta":{"origin":290,"position":3},"title":"Can You Unplug A Monitor While Windows Is Running?","author":"FarmWrangler","date":"October 16, 2023","format":false,"excerpt":"You can unplug a monitor while Windows is running, but you should do so with caution. Windows is designed to handle changes in display configurations to some extent, and it should automatically adjust to the new display setup when you unplug a monitor. However, there are some things to keep\u2026","rel":"","context":"In &quot;Computing&quot;","block_context":{"text":"Computing","link":"https:\/\/farmwrangler.com\/blog\/category\/good-to-know\/computing\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":1997,"url":"https:\/\/farmwrangler.com\/blog\/how-to-search-all-drives-at-once-in-windows-10\/","url_meta":{"origin":290,"position":4},"title":"How To Search ALL Drives At Once In Windows 10","author":"FarmWrangler","date":"September 26, 2023","format":false,"excerpt":"To search all drives in Windows 10, you can use the built-in File Explorer search feature. Here's how: Open File Explorer by pressing the Windows key + E or by clicking on the File Explorer icon in the taskbar. In the top-right corner of the File Explorer window, you'll find\u2026","rel":"","context":"In &quot;How-To&quot;","block_context":{"text":"How-To","link":"https:\/\/farmwrangler.com\/blog\/category\/good-to-know\/how-to\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":483,"url":"https:\/\/farmwrangler.com\/blog\/dealing-with-xml-filenames\/","url_meta":{"origin":290,"position":5},"title":"Dealing with .xml filenames","author":"FarmWrangler","date":"July 26, 2020","format":false,"excerpt":"Farming Simulator uses xml files for it's configuration. Just about everything the game engine needs to know is in an xml file somewhere. Here are some tips for working with xml filenames:On Windows computers in their default configuration, telling which file is an I3D file and which is an XML\u2026","rel":"","context":"In &quot;FS19 FarmSim Tips and Tricks&quot;","block_context":{"text":"FS19 FarmSim Tips and Tricks","link":"https:\/\/farmwrangler.com\/blog\/category\/tips-and-tricks\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]}],"_links":{"self":[{"href":"https:\/\/farmwrangler.com\/blog\/wp-json\/wp\/v2\/posts\/290","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/farmwrangler.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/farmwrangler.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/farmwrangler.com\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/farmwrangler.com\/blog\/wp-json\/wp\/v2\/comments?post=290"}],"version-history":[{"count":0,"href":"https:\/\/farmwrangler.com\/blog\/wp-json\/wp\/v2\/posts\/290\/revisions"}],"wp:attachment":[{"href":"https:\/\/farmwrangler.com\/blog\/wp-json\/wp\/v2\/media?parent=290"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/farmwrangler.com\/blog\/wp-json\/wp\/v2\/categories?post=290"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/farmwrangler.com\/blog\/wp-json\/wp\/v2\/tags?post=290"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}